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Packet ID0880x58
Deployables // wire record

PlaceRocketTurret

Requests an Engineer/Rocketeer turret placement. Target selection, projectile creation, health, and persistence remain server-owned.

C→SHandledLive-verified14 bytes
Exact field order

Packet 88 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 88 PlaceRocketTurret fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 88 (0x58).
1loop_counti32 LE4Simulation-loop stamp used for ordering, prediction, or reconciliation.
2player_idu81Compact player-slot identifier.
3position3 × u16 LE6Raw X, Y, and Z voxel coordinates.
4yawsign-magnitude fixed16 LE (1/64)2yaw value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.