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Packet ID0690x45
Players // wire record

Restock

Refills one player resource category. Type 0 is full-life/general restock; physical ammo crates must use type 3.

S→CSentLive-verified3 bytes
Exact field order

Packet 69 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 69 Restock fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 69 (0x45).
1player_idu81Compact player-slot identifier.
2typeu810 full/general, 3 ammunition, 4 health, 5 blocks, 6 jetpack.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.