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Packet ID0670x43
Progression // wire record

GameStats

Builds the end-of-round scoreboard/statistics widget for a team and a list of typed player-stat rows.

S→CSentImplementation-backed9 + 8N bytes
Exact field order

Packet 67 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 67 GameStats fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 67 (0x43).
1stat_counti32 LE4N: number of rows.
2team_idi32 LE4Team identifier.
3stats[].player_idi32 LE4stats[].player id value.
4stats[].typei32 LE4Statistic/result type for the paired player.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.