AOS REVIVALJoin Discord
Packet ID0370x25
Combat // wire record

Damage

Broadcasts authoritative block or player damage. Damage type selects exact-cell, area, melee, drill, snowball, and other native expansion behavior.

S→CSentLive-verified21 bytes
Exact field order

Packet 37 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 37 Damage fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 37 (0x25).
1player_idu81Compact player-slot identifier.
2typeu81Action- or resource-specific discriminator.
3damageu8 fixed-point (1/4)1Damage scalar encoded in quarter units.
4faceu81Voxel face or placement orientation index.
5chunk_checkboolean u81chunk check value.
6seedu81Deterministic random seed used to reproduce client effects.
7causer_idi16 LE2causer id value.
8position3 × IEEE-754 f32 LE12X, Y, and Z floating-point components.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.