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Packet ID0190x13
Entities // wire record

DestroyEntity

Removes an entity previously announced to the current GameScene.

S→CSentImplementation-backed3 bytes
Exact field order

Packet 19 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 19 DestroyEntity fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 19 (0x13).
1entity_idi16 LE2Scene-local entity identifier.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.