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Packet ID0170x11
Players // wire record

ChangePlayer

Changes an existing player's presentation state. Active modes use action 8 for a through-terrain/high-minimap marker.

S→CSentImplementation-backed4 or 5 bytes
Exact field order

Packet 17 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 17 ChangePlayer fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 17 (0x11).
1player_idi16 LE2Compact player-slot identifier.
2actionu818 sets high minimap visibility; 9 sets chase-camera state.
3high_minimap_visibilityboolean u81Expose the player through terrain/minimap.When: action = 8
4chase_camboolean u81Chase-camera toggle.When: action = 9
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.