AOS REVIVALJoin Discord
Packet ID0150x0F
Players // wire record

NewPlayerConnection

The client's join announcement. Names are normalized to a case-insensitively unique 15-byte wire value before any CreatePlayer response.

C→SHandledImplementation-backed6 + name bytes
Exact field order

Packet 15 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 15 NewPlayerConnection fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 15 (0x0F).
1teamu81team value.
2class_idu81Selected character class identifier.
3forced_teamboolean u81forced team value.
4local_languageu81local language value.
5nameNUL-terminated UTF-8 stringN + 1Null-terminated UTF-8/ASCII-compatible string.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.