AOS REVIVALJoin Discord
Packet ID1140x72
Map sync // wire record

InitialInfo

The first loader packet: server identity, mode copy, map filename/checksum, presentation capabilities, rule toggles, disabled equipment/classes, movement multipliers, and ground palettes.

S→CSentLive-verifiedVariable: 55-byte shell + 9 strings and counted arrays
Exact field order

Packet 114 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 114 InitialInfo fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 114 (0x72).
1server_steam_idu64 LE8server steam id value.
2server_ipi32 LE4Packed server IPv4 value.
3server_porti32 LE4server port value.
4mode_nameNUL-terminated UTF-8 stringN + 1mode name value.
5mode_descriptionNUL-terminated UTF-8 stringN + 1mode description value.
6mode_infographic_text1NUL-terminated UTF-8 stringN + 1mode infographic text1 value.
7mode_infographic_text2NUL-terminated UTF-8 stringN + 1mode infographic text2 value.
8mode_infographic_text3NUL-terminated UTF-8 stringN + 1mode infographic text3 value.
9map_nameNUL-terminated UTF-8 stringN + 1map name value.
10filenameNUL-terminated UTF-8 stringN + 1VXL filename used by map validation.
11checksumi32 LE4checksum value.
12mode_keyu81mode key value.
13map_is_ugcboolean u81map is ugc value.
14query_portu16 LE2query port value.
15classicboolean u81classic value.
16enable_minimapboolean u81enable minimap value.
17same_team_collisionboolean u81same team collision value.
18max_draw_distanceu81max draw distance value.
19enable_colour_pickerboolean u81enable colour picker value.
20enable_colour_paletteboolean u81enable colour palette value.
21enable_deathcamboolean u81enable deathcam value.
22enable_sniper_beamboolean u81enable sniper beam value.
23enable_spectatorboolean u81enable spectator value.
24exposed_teams_always_on_minimapboolean u81exposed teams always on minimap value.
25enable_numeric_hpboolean u81enable numeric hp value.
26texture_skinNUL-terminated UTF-8 stringN + 1Empty selects normal skin; VIP uses `mafia`.
27beach_z_modifiableboolean u81beach z modifiable value.
28enable_minimap_height_iconsboolean u81enable minimap height icons value.
29enable_fall_on_water_damageboolean u81enable fall on water damage value.
30block_wallet_multipliersign-magnitude fixed16 LE (1/64)2block wallet multiplier value.
31block_health_multipliersign-magnitude fixed16 LE (1/64)2block health multiplier value.
32disabled_tool_countu81disabled tool count value.
33disabled_tools[]D × u8DDisabled tool IDs.
34disabled_class_countu81disabled class count value.
35disabled_classes[]C × u8CDisabled class IDs.
36movement_multiplier_countu81movement multiplier count value.
37movement_speed_multipliers[]M × fixed16 LE2MClass/movement speed multipliers.
38ugc_prefab_set_countu81ugc prefab set count value.
39ugc_prefab_sets[]U × u8UUGC prefab-set IDs.
40enable_player_scoreboolean u81enable player score value.
41server_nameNUL-terminated UTF-8 stringN + 1server name value.
42ground_color_countu81ground color count value.
43ground_colors[]G × RGBA88884GPer-team/per-surface ground palettes.
44ground_color_terminatoru81Required zero byte after the colour array.
45allow_shooting_holding_intelboolean u81allow shooting holding intel value.
46friendly_fireboolean u81friendly fire value.
47paddingu81Required zero byte.
48enable_corpse_explosionboolean u81enable corpse explosion value.
49ugc_modeu81ugc mode value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.