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Packet ID1080x6C
Teams // wire record

LockToZone

Constrains a player or mode to a six-coordinate voxel zone.

InactivePlannedProvisional13 bytes
Exact field order

Packet 108 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 108 LockToZone fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 108 (0x6C).
1min_xi16 LE2min x value.
2min_yi16 LE2min y value.
3min_zi16 LE2min z value.
4max_xi16 LE2max x value.
5max_yi16 LE2max y value.
6max_zi16 LE2max z value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.