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<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1">
  <url>
    <loc>https://aosplay.net/</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/ace-of-spades-battle-builder-construction.jpg</image:loc>
      <image:title>Ace of Spades Revival Battle Builder construction site</image:title>
      <image:caption>The Ace of Spades Revival portfolio for the BattleSpades server, open client, and master server project.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/protocol-168/packets</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/ace-of-spades-battle-builder-construction.jpg</image:loc>
      <image:title>Ace of Spades Protocol 168 packet field manual</image:title>
      <image:caption>The complete Battle Builder Protocol 168 retail packet reference, with binary layouts for IDs 0 through 118.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/dedicated-server</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/ace-of-spades-battle-builder-construction.jpg</image:loc>
      <image:title>Ace of Spades engineer studying a blueprint beside a block-built desert construction site</image:title>
      <image:caption>Battle Builder is a shooter and construction sandbox at the same time; the server has to understand both halves.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/revival-client</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/ace-of-spades-battle-builder-battlefield.jpg</image:loc>
      <image:title>Block-built green battlefield with an Ace of Spades engineer facing a zombie soldier</image:title>
      <image:caption>The client work preserves more than connectivity: controls, presentation, classes, tools, and the rhythm of a destructible battlefield all matter.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/master-server</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/ace-of-spades-battle-builder-construction.jpg</image:loc>
      <image:title>Tiny voxel engineers constructing a large wooden building in an Ace of Spades desert map</image:title>
      <image:caption>The next phase is infrastructure: helping independent hosts become visible without taking ownership away from them.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/protocol-168</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/maps/tokyoneon.png</image:loc>
      <image:title>Tokyo Neon Ace of Spades map preview with dense voxel city buildings</image:title>
      <image:caption>A protocol carries more than player positions: the complete match scene, changing VXL terrain, entities, rules, objectives, and presentation state cross the wire.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/host-a-server</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/maps/castlewars.png</image:loc>
      <image:title>Castle Wars Ace of Spades map preview showing opposing voxel fortifications</image:title>
      <image:caption>A private Castle Wars match is a good first deployment: small group, familiar objectives, and plenty of world mutation to validate.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/about</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/maps/mayanjungle.png</image:loc>
      <image:title>Mayan Jungle Ace of Spades map preview with a large stepped voxel temple surrounded by trees</image:title>
      <image:caption>Preservation is practical: keep the maps loadable, the protocol understandable, the servers runnable, and the community able to meet.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/account</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/ace-of-spades-battle-builder-construction.jpg</image:loc>
      <image:title>Ace of Spades engineer reading plans beside a desert voxel construction project</image:title>
      <image:caption>Three credential routes resolve to one player record: revival password, signed guest installation, or validated original Steam ownership.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://aosplay.net/privacy</loc>
    <image:image>
      <image:loc>https://aosplay.net/game/ui/prefab_selection_blueprint.webp</image:loc>
      <image:title>Blue Ace of Spades construction blueprint texture</image:title>
      <image:caption>The service separates credentials, public profile data, audit events, and gameplay statistics so each can have a narrow purpose.</image:caption>
    </image:image>
  </url>
</urlset>