---
title: "Packet 94: BlockSuckerPacket"
description: "Replicates sanitized Block Sucker state while the server performs the authoritative timed voxel pull and block grant."
canonical: "https://aosplay.net/protocol-168/packets/94"
markdown: "https://aosplay.net/docs/protocol-168/packets/94.md"
last_updated: "2026-07-16"
protocol: "Ace of Spades Battle Builder 168"
packet_id_decimal: "94"
packet_id_hex: "0x5E"
direction: "Both"
family: "Building"
implementation_status: "Handled + sent"
evidence: "Implementation-backed"
wire_size: "8 bytes"
---

# Packet 94: BlockSuckerPacket

> Replicates sanitized Block Sucker state while the server performs the authoritative timed voxel pull and block grant.

- **Decimal ID:** 94
- **Hex ID:** 0x5E
- **Direction:** Both
- **Family:** Building
- **Status:** Handled + sent
- **Evidence:** Implementation-backed
- **Wire size:** 8 bytes

## Exact wire layout

The application packet ID is the first byte. The remaining rows are in decode order. Byte sizes exclude ENet headers, wrapper prefixes, LZF chunk framing, and compression effects.

| # | Field | Encoding | Bytes | Purpose | Condition |
| ---: | --- | --- | ---: | --- | --- |
| 0 | `packet_id` | u8 | 1 | Always 94 (0x5E). | — |
| 1 | `loop_count` | i32 LE | 4 | Simulation-loop stamp used for ordering, prediction, or reconciliation. | — |
| 2 | `shooter_id` | u8 | 1 | Player slot that initiated the action. | — |
| 3 | `state` | u8 | 1 | Entity or gameplay state value. | — |
| 4 | `shot` | u8 | 1 | Trigger/pulse state. | — |

## Encoding conventions

- `LE` means least-significant byte first.
- `fixed16` is two-byte sign-magnitude at 1/64 precision.
- `orientation16` uses the measured 1/8192 orientation mapping.
- NUL strings consume their encoded byte length plus one `00` terminator.
- Counted arrays repeat immediately in the documented order.

## Related resources

- [HTML packet page](https://aosplay.net/protocol-168/packets/94)
- [Complete packet catalog](https://aosplay.net/protocol-168/packets)
- [Packet catalog in Markdown](https://aosplay.net/docs/protocol-168/packets.md)
- [Protocol 168 guide](https://aosplay.net/protocol-168)
