---
title: "Packet 8: ShootFeedbackPacket"
description: "Replays a remote firearm shot for observers, producing the native muzzle, gunshot, and character animation without duplicating the shooter's local prediction."
canonical: "https://aosplay.net/protocol-168/packets/8"
markdown: "https://aosplay.net/docs/protocol-168/packets/8.md"
last_updated: "2026-07-16"
protocol: "Ace of Spades Battle Builder 168"
packet_id_decimal: "8"
packet_id_hex: "0x08"
direction: "S→C"
family: "Combat"
implementation_status: "Sent"
evidence: "Live-verified"
wire_size: "12 bytes"
---

# Packet 8: ShootFeedbackPacket

> Replays a remote firearm shot for observers, producing the native muzzle, gunshot, and character animation without duplicating the shooter's local prediction.

- **Decimal ID:** 8
- **Hex ID:** 0x08
- **Direction:** S→C
- **Family:** Combat
- **Status:** Sent
- **Evidence:** Live-verified
- **Wire size:** 12 bytes

## Implementation note

Never use for spades or melee tools; their remote action comes from WorldUpdate action bit 0x01.

## Exact wire layout

The application packet ID is the first byte. The remaining rows are in decode order. Byte sizes exclude ENet headers, wrapper prefixes, LZF chunk framing, and compression effects.

| # | Field | Encoding | Bytes | Purpose | Condition |
| ---: | --- | --- | ---: | --- | --- |
| 0 | `packet_id` | u8 | 1 | Always 8 (0x08). | — |
| 1 | `loop_count` | i32 LE | 4 | Simulation-loop stamp used for ordering, prediction, or reconciliation. | — |
| 2 | `shooter_id` | u8 | 1 | Player slot that initiated the action. | — |
| 3 | `tool_id` | u8 | 1 | Equipped tool identifier. | — |
| 4 | `shot_on_world_update` | i32 LE | 4 | shot on world update value. | — |
| 5 | `seed` | u8 | 1 | Deterministic random seed used to reproduce client effects. | — |

## Encoding conventions

- `LE` means least-significant byte first.
- `fixed16` is two-byte sign-magnitude at 1/64 precision.
- `orientation16` uses the measured 1/8192 orientation mapping.
- NUL strings consume their encoded byte length plus one `00` terminator.
- Counted arrays repeat immediately in the documented order.

## Related resources

- [HTML packet page](https://aosplay.net/protocol-168/packets/8)
- [Complete packet catalog](https://aosplay.net/protocol-168/packets)
- [Packet catalog in Markdown](https://aosplay.net/docs/protocol-168/packets.md)
- [Protocol 168 guide](https://aosplay.net/protocol-168)
