---
title: "Packet 69: Restock"
description: "Refills one player resource category. Type 0 is full-life/general restock; physical ammo crates must use type 3."
canonical: "https://aosplay.net/protocol-168/packets/69"
markdown: "https://aosplay.net/docs/protocol-168/packets/69.md"
last_updated: "2026-07-16"
protocol: "Ace of Spades Battle Builder 168"
packet_id_decimal: "69"
packet_id_hex: "0x45"
direction: "S→C"
family: "Players"
implementation_status: "Sent"
evidence: "Live-verified"
wire_size: "3 bytes"
---

# Packet 69: Restock

> Refills one player resource category. Type 0 is full-life/general restock; physical ammo crates must use type 3.

- **Decimal ID:** 69
- **Hex ID:** 0x45
- **Direction:** S→C
- **Family:** Players
- **Status:** Sent
- **Evidence:** Live-verified
- **Wire size:** 3 bytes

## Implementation note

Using type 0 for an ammo crate also restores client health.

## Exact wire layout

The application packet ID is the first byte. The remaining rows are in decode order. Byte sizes exclude ENet headers, wrapper prefixes, LZF chunk framing, and compression effects.

| # | Field | Encoding | Bytes | Purpose | Condition |
| ---: | --- | --- | ---: | --- | --- |
| 0 | `packet_id` | u8 | 1 | Always 69 (0x45). | — |
| 1 | `player_id` | u8 | 1 | Compact player-slot identifier. | — |
| 2 | `type` | u8 | 1 | 0 full/general, 3 ammunition, 4 health, 5 blocks, 6 jetpack. | — |

## Encoding conventions

- `LE` means least-significant byte first.
- `fixed16` is two-byte sign-magnitude at 1/64 precision.
- `orientation16` uses the measured 1/8192 orientation mapping.
- NUL strings consume their encoded byte length plus one `00` terminator.
- Counted arrays repeat immediately in the documented order.

## Related resources

- [HTML packet page](https://aosplay.net/protocol-168/packets/69)
- [Complete packet catalog](https://aosplay.net/protocol-168/packets)
- [Packet catalog in Markdown](https://aosplay.net/docs/protocol-168/packets.md)
- [Protocol 168 guide](https://aosplay.net/protocol-168)
