---
title: "Packet 67: GameStats"
description: "Builds the end-of-round scoreboard/statistics widget for a team and a list of typed player-stat rows."
canonical: "https://aosplay.net/protocol-168/packets/67"
markdown: "https://aosplay.net/docs/protocol-168/packets/67.md"
last_updated: "2026-07-16"
protocol: "Ace of Spades Battle Builder 168"
packet_id_decimal: "67"
packet_id_hex: "0x43"
direction: "S→C"
family: "Progression"
implementation_status: "Sent"
evidence: "Implementation-backed"
wire_size: "9 + 8N bytes"
---

# Packet 67: GameStats

> Builds the end-of-round scoreboard/statistics widget for a team and a list of typed player-stat rows.

- **Decimal ID:** 67
- **Hex ID:** 0x43
- **Direction:** S→C
- **Family:** Progression
- **Status:** Sent
- **Evidence:** Implementation-backed
- **Wire size:** 9 + 8N bytes

## Exact wire layout

The application packet ID is the first byte. The remaining rows are in decode order. Byte sizes exclude ENet headers, wrapper prefixes, LZF chunk framing, and compression effects.

| # | Field | Encoding | Bytes | Purpose | Condition |
| ---: | --- | --- | ---: | --- | --- |
| 0 | `packet_id` | u8 | 1 | Always 67 (0x43). | — |
| 1 | `stat_count` | i32 LE | 4 | N: number of rows. | — |
| 2 | `team_id` | i32 LE | 4 | Team identifier. | — |
| 3 | `stats[].player_id` | i32 LE | 4 | stats[].player id value. | — |
| 4 | `stats[].type` | i32 LE | 4 | Statistic/result type for the paired player. | — |

## Encoding conventions

- `LE` means least-significant byte first.
- `fixed16` is two-byte sign-magnitude at 1/64 precision.
- `orientation16` uses the measured 1/8192 orientation mapping.
- NUL strings consume their encoded byte length plus one `00` terminator.
- Counted arrays repeat immediately in the documented order.

## Related resources

- [HTML packet page](https://aosplay.net/protocol-168/packets/67)
- [Complete packet catalog](https://aosplay.net/protocol-168/packets)
- [Packet catalog in Markdown](https://aosplay.net/docs/protocol-168/packets.md)
- [Protocol 168 guide](https://aosplay.net/protocol-168)
