---
title: "Packet 19: DestroyEntity"
description: "Removes an entity previously announced to the current GameScene."
canonical: "https://aosplay.net/protocol-168/packets/19"
markdown: "https://aosplay.net/docs/protocol-168/packets/19.md"
last_updated: "2026-07-16"
protocol: "Ace of Spades Battle Builder 168"
packet_id_decimal: "19"
packet_id_hex: "0x13"
direction: "S→C"
family: "Entities"
implementation_status: "Sent"
evidence: "Implementation-backed"
wire_size: "3 bytes"
---

# Packet 19: DestroyEntity

> Removes an entity previously announced to the current GameScene.

- **Decimal ID:** 19
- **Hex ID:** 0x13
- **Direction:** S→C
- **Family:** Entities
- **Status:** Sent
- **Evidence:** Implementation-backed
- **Wire size:** 3 bytes

## Implementation note

For Snowball this removes the visual/effect only; impulse is triggered by the preceding zero-damage packet 37 event.

## Exact wire layout

The application packet ID is the first byte. The remaining rows are in decode order. Byte sizes exclude ENet headers, wrapper prefixes, LZF chunk framing, and compression effects.

| # | Field | Encoding | Bytes | Purpose | Condition |
| ---: | --- | --- | ---: | --- | --- |
| 0 | `packet_id` | u8 | 1 | Always 19 (0x13). | — |
| 1 | `entity_id` | i16 LE | 2 | Scene-local entity identifier. | — |

## Encoding conventions

- `LE` means least-significant byte first.
- `fixed16` is two-byte sign-magnitude at 1/64 precision.
- `orientation16` uses the measured 1/8192 orientation mapping.
- NUL strings consume their encoded byte length plus one `00` terminator.
- Counted arrays repeat immediately in the documented order.

## Related resources

- [HTML packet page](https://aosplay.net/protocol-168/packets/19)
- [Complete packet catalog](https://aosplay.net/protocol-168/packets)
- [Packet catalog in Markdown](https://aosplay.net/docs/protocol-168/packets.md)
- [Protocol 168 guide](https://aosplay.net/protocol-168)
