---
title: "Packet 103: VoiceData"
description: "Carries one player's voice-chat frame."
canonical: "https://aosplay.net/protocol-168/packets/103"
markdown: "https://aosplay.net/docs/protocol-168/packets/103.md"
last_updated: "2026-07-16"
protocol: "Ace of Spades Battle Builder 168"
packet_id_decimal: "103"
packet_id_hex: "0x67"
direction: "Inactive"
family: "UGC"
implementation_status: "Planned"
evidence: "Provisional"
wire_size: "4 + N bytes"
---

# Packet 103: VoiceData

> Carries one player's voice-chat frame.

- **Decimal ID:** 103
- **Hex ID:** 0x67
- **Direction:** Inactive
- **Family:** UGC
- **Status:** Planned
- **Evidence:** Provisional
- **Wire size:** 4 + N bytes

## Implementation note

The inactive generated loader decodes the bytes as text; the codec and correct binary handling still require live recovery.

## Exact wire layout

The application packet ID is the first byte. The remaining rows are in decode order. Byte sizes exclude ENet headers, wrapper prefixes, LZF chunk framing, and compression effects.

| # | Field | Encoding | Bytes | Purpose | Condition |
| ---: | --- | --- | ---: | --- | --- |
| 0 | `packet_id` | u8 | 1 | Always 103 (0x67). | — |
| 1 | `player_id` | u8 | 1 | Compact player-slot identifier. | — |
| 2 | `data_size` | u16 LE | 2 | N: encoded voice-frame length. | — |
| 3 | `data` | raw/legacy byte string | N | Encoded voice data. | — |

## Encoding conventions

- `LE` means least-significant byte first.
- `fixed16` is two-byte sign-magnitude at 1/64 precision.
- `orientation16` uses the measured 1/8192 orientation mapping.
- NUL strings consume their encoded byte length plus one `00` terminator.
- Counted arrays repeat immediately in the documented order.

## Related resources

- [HTML packet page](https://aosplay.net/protocol-168/packets/103)
- [Complete packet catalog](https://aosplay.net/protocol-168/packets)
- [Packet catalog in Markdown](https://aosplay.net/docs/protocol-168/packets.md)
- [Protocol 168 guide](https://aosplay.net/protocol-168)
